

Further, you have more passive mitigation in WoW and your healer’s job is more actively centered on keeping you alive, with their own collection of big buttons to help you out. When I stopped playing, Vengeance DH dungeon mitigation was about cycling a mix of abilities, from obvious pure mitigations like Demon Spikes to less-defined mitigations (using a Sigil to fear mobs for a second or two? That’s mitigation, baby!) and you always had something on the horizon coming off cooldown. In WoW specifically, something else worth noting is that tank mitigation is often a cycle where something is nearly always available. In WoW and many other MMOs with instanced group dungeons, it is common to take pulls as they come – one at a time, maybe a double-up here and there when the individual pulls permit it, but rarely are you able to stack the trash up high, and even then, those other titles often don’t offer a well-defined stopping point for you. I hear some of you charging up a comment, and just give me a minute (or however many words this ends up being edit: wow that’s a lot) to explain. Okay, now that I’ve started inflammatory, let me break out the real statement I’m building around here – counter-intuitively, the safest and best way to run FFXIV’s dungeons ( edit: mostly from level 50 content onwards), new tank, new healer, low DPS, whatever, is to always pull wall-to-wall, until you hit a boss room or an unmoving barricade. You’d be right, but here is the rub: single pulling is for chumps. You’ll hear people say it’s always two trash pulls, a boss, repeat 3x, and that is true, but then you might observe that it seems like there are typically 4 trash packs between each boss. FFXIV dungeons have something of a formula.
